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- SUPER MARIO REMIX | bruceleeblack
Super Mario Remix View the work process of a illustration idea I had. Sketch > Color Breakdown > Background > Text. Take a closer look at this image. Click image below Take a closer look at this image. Click image below Take a closer look at this image. Click image below Take a closer look at this image. Click image below
- EverCurrent | bruceleeblack
EverCurrent Programs: After Effects Company Located in Greenville SC, need a quick video edit for a web banner. WORK HOME
- INTERIOR CONCEPT | bruceleeblack
Interior Beauty Pass Programs: lllustrator, Photoshop, Maya Interior Beauty Pass Concept Render. Texture map was created in Photoshop. Model was created in Maya. WORK HOME Interior Beauty Pass Interior Beauty Pass (2:35:1) Interior Value Study Interior Working File
- KALAHRI TEMPLATE | bruceleeblack
Kalahari Template Programs: lllustrator, Photoshop, Power Point This Power Point Slide Template I created for any user to plug and play with their personal or professional work. WORK HOME WORK
- Motion | bruceleeblack
Motion View the animation work by topic. Experience the complete breakdown of each project. Click for WORK HOME Look & Listen 00:00 / 04:19
- EITC ATLANTA | bruceleeblack
EITC Atlanta Programs: lllustrator, Photoshop A series of posters designs for a infographic that explains living conditions. WORK HOME EITC Data - A EITC Data - B
- Carmike THOR Breakdown | bruceleeblack
Carmike Breakdown Programs: lllustrator and Photoshop Blimpie regional stores needed local templates for some of their stores. I created a series of design that fit that request. WORK HOME Carmike Breakdown The following design samples were used for internal company designs, commercial art and conceptual design use. What goal am I trying to achieve? The goal I am trying to achieve is a dramatic, cinematic composition that can work as a static image or a animated Ad. To reach this goal I chose to use 3-D modeling, Digital Painting, Digital Illustration, and Compositing. *NOTE: I WILL NOT BE DOING A 3D MODELING TUTORIAL* Programs used: Autodesk Maya - 3D modeling, texture mapping and rendering. Adobe Illustrator - Logos, icons and labels Adobe Photoshop - Compositing all assets, building final texture maps and exporting images. Starting Off I start the scene in Photoshop Using a photograph I took of a wall. I wanted an interesting texture with dirt and grim. Creating Perspective I copied the background to another layer. Next, I placed the copied background layer on top. I use the perspective, and scale transform to give the illusion of depth and space. Creating Depth with Lighting and Shadows On a new layer I painted in shadows. I set the blending mode to multiply. Next, I created another layer and paint in a few highlights. Finally I select all texture layers, shadow, highlights and convert those layers into a smart object. Creating Popcorn Basket I modeled a simple popcorn basket in Maya. Texture Map Popcorn Basket I textured mapped the popcorn basket using Photoshop, Illustrator and Maya. Rendering Popcorn Basket Popcorn Basket was rendered using a HDRI Image. A technique called Image Based Lighting (IBL). Rendering Engine: Mental Ray. Creating Cup I modeled a simple cup in Maya. Texture Map Cup I texture mapped the cup with Photoshop, Illustrator and Maya. Rendering Cup The cup was rendered with an HDRI image. This technique is called Image Based Lighting (IBL). Rendering Engine: Mental Ray. Creating Cracks in Ground The cracks in the ground were made using Maya Dynamics. I Attached a nurb circle as the controller with an aim constraint. Next, I rendered the scene with Maya Software. The render will be used as a multiply layer in Photoshop. Placing Popcorn Basket and Popcorn Assets I used the render of the popcorn basket from Maya (tiff) and a masked out photograph of popcorn to creat bakset and popcorn asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply. Placing Cup Assets I used the render of the cup from Maya (tiff) and a masked out photograph of soda to creat the cup and beverage asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply. Cooling the Temperature of the Image Blue hue with the blending mode set to overlay. Placing Cracks I placed the render of the cracks into the comp, turned the saturation all the way down to make it gray scale. Then set a blending mode set to multiply. Placing Hammer Asset I masked out the hammer from a photograph and placed it behind the cracks layer. Next, I painted in shadows to capture a more dramatic look. Adding Text, Graphics and Effects
- 95th CAOS STYLE GUIDE | bruceleeblack
CAOS STYLE GUIDE Programs: lllustrator, Photoshop, Maya, Animate A series of instrutional designs for a manufacturing company that has a E-Learning Development Apps. WORK HOME CAOS COVER PAGE CAOS DESCRIPTION PAGE CAOS LAYOUT SPEC 01 CAOS LAYOUT SPEC 02 CAOS LAYOUT SPEC 03
- DEWALT TOOLS | bruceleeblack
DeWalt Tool Render / Layout Programs: lllustrator, Photoshop, Maya Concept render of a flashlight that will hit the market early 2018. Model was based on a design supplied by the client. WORK HOME Flash Light GS 1920 x 1080 Flash Light Render 1920 x 1080 DeWalt Ad 1920 x 1080
