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- TANGO CONCEPT LANDING PAGE | bruceleeblack
Tango Concept Landing Page Programs: lllustrator, Photoshop, Maya, XD A series of images and illustrations combine to create hyper-realism graphic to present a Samsung Product . WORK 3D PRODUCT RENDER HOME Tango Landing Page 01 Tango Landing Page 02 Tango Landing Page 03
- BANGAHZ | bruceleeblack
Bangahz Hip Hop Production Co. Programs: lllustrator, Photoshop, Maya A growing Hip Hop company based out of Charlotte, NC. Client needed a logo and a style guide along with it. WORK HOME Bangahz Hero Image Bangahz Logo Breakdown Bangahz Guide Page 1 Bangahz Guide Page 2 Bangahz Guide Page 3
- Carmike THOR Breakdown | bruceleeblack
Carmike Breakdown Programs: lllustrator and Photoshop Blimpie regional stores needed local templates for some of their stores. I created a series of design that fit that request. WORK HOME Carmike Breakdown The following design samples were used for internal company designs, commercial art and conceptual design use. What goal am I trying to achieve? The goal I am trying to achieve is a dramatic, cinematic composition that can work as a static image or a animated Ad. To reach this goal I chose to use 3-D modeling, Digital Painting, Digital Illustration, and Compositing. *NOTE: I WILL NOT BE DOING A 3D MODELING TUTORIAL* Programs used: Autodesk Maya - 3D modeling, texture mapping and rendering. Adobe Illustrator - Logos, icons and labels Adobe Photoshop - Compositing all assets, building final texture maps and exporting images. Starting Off I start the scene in Photoshop Using a photograph I took of a wall. I wanted an interesting texture with dirt and grim. Creating Perspective I copied the background to another layer. Next, I placed the copied background layer on top. I use the perspective, and scale transform to give the illusion of depth and space. Creating Depth with Lighting and Shadows On a new layer I painted in shadows. I set the blending mode to multiply. Next, I created another layer and paint in a few highlights. Finally I select all texture layers, shadow, highlights and convert those layers into a smart object. Creating Popcorn Basket I modeled a simple popcorn basket in Maya. Texture Map Popcorn Basket I textured mapped the popcorn basket using Photoshop, Illustrator and Maya. Rendering Popcorn Basket Popcorn Basket was rendered using a HDRI Image. A technique called Image Based Lighting (IBL). Rendering Engine: Mental Ray. Creating Cup I modeled a simple cup in Maya. Texture Map Cup I texture mapped the cup with Photoshop, Illustrator and Maya. Rendering Cup The cup was rendered with an HDRI image. This technique is called Image Based Lighting (IBL). Rendering Engine: Mental Ray. Creating Cracks in Ground The cracks in the ground were made using Maya Dynamics. I Attached a nurb circle as the controller with an aim constraint. Next, I rendered the scene with Maya Software. The render will be used as a multiply layer in Photoshop. Placing Popcorn Basket and Popcorn Assets I used the render of the popcorn basket from Maya (tiff) and a masked out photograph of popcorn to creat bakset and popcorn asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply. Placing Cup Assets I used the render of the cup from Maya (tiff) and a masked out photograph of soda to creat the cup and beverage asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply. Cooling the Temperature of the Image Blue hue with the blending mode set to overlay. Placing Cracks I placed the render of the cracks into the comp, turned the saturation all the way down to make it gray scale. Then set a blending mode set to multiply. Placing Hammer Asset I masked out the hammer from a photograph and placed it behind the cracks layer. Next, I painted in shadows to capture a more dramatic look. Adding Text, Graphics and Effects
- Bruce Black | LOGOS
Logo Design The following Logo Designs were used for internal company designs, small business owner, commercial art and conceptual design use. Click for WORK HOME Logo Tunes 00:00 / 02:25
- COKE ZERO | bruceleeblack
Coke Zero Render Programs: lllustrator, Photoshop, Maya Coke Zero Concept Render. Label was created in Illustrator. Texture map was created in Photoshop. Model was created in Maya. WORK HOME 12oz Can Label Design Coke Zero Concept Working File Coke Zero Concept Value Study Coke Zero Concept Render Update Coke Zero Concept Render (Legacy)
- DEAD HORSE PRODUCTIONS | bruceleeblack
Dead Horse Productions Programs: lllustrator, Photoshop, Maya A series of social media post designs for a video production company that advertises on the web. WORK HOME Real Estate AD 1080 x 1350 - A Real Estate AD 1080 x 1350 - B New Year Cal. 1080 x 1350 DHP Wedding 1080 x 1350 DHP Business 1080 x 1350 - A DHP Business 1080 x 1350 - B DHP Business 1080 x 1350 - C DHP Christmas 1080 x 1350 - A DHP Christmas 1080 x 1350 - B DHP Christmas 1080 x 1350 - C DHP CD 1080 x 1350 - A DHP CD 1080 x 1350 - B DHP CAMERA1080 x 1350 - A DHP CAMERA1080 x 1350 - B
- FRESH WATER UI CONCEPT | bruceleeblack
Fresh Water UI Concept Programs: lllustrator, Photoshop, XD UI Concept, One Pager/Splash Page for design purposes only. WORK HOME Fresh Water Hero Banner Fresh Water UI Layout
- BEDRUG TRUCKBED PRODUCTS | bruceleeblack
BedRug Truck Bed Products Programs: Maya, Photoshop, Illustrator & XD Print, Social, Email & Digital Banners WORK HOME Banners Social Media - Facebook Landing Page - Desktop Landing Page - Mbl Emails Posters Magazine Pages/Ads
- HARBOR FREIGHT | bruceleeblack
Harbor Freight Tools Programs: lllustrator, Photoshop, InDesign, Mudbox and Maya A series of 3D renders of products along with a few digital banners and pop Ads. WORK HOME Harbor Freight 300x 250 Banner Harbor Freight Illustration 01 Harbor Freight Illustration 01 Harbor Freight Industrial Product Render Harbor Freight PVC Product Render Harbor Freight XJR03 Saw Product Render
- HERTIAGE CANVAS PRINT | bruceleeblack
The Offering 3D Render Programs: Mudbox, Photoshop, Maya Concept Render turned into canvas prints. Texture map was created in Mudbox and Photoshop. Model was created in Maya. WORK HOME The Offering 3D Value Study The Offering Canvas Print Offered Canvas print Offered Less Value Study Offered Less Canvas Print
